14 years, 2 months ago
Highlights
14 years, 2 months ago
Thanks Andreas, I was having the same issue with revision 1373, but I made the same changes in asCWriter::CalculateAdjustmentByPos() and asCReader::CalculateAdjustmentByPos() An…
14 years, 2 months ago
Hey, I've started porting our game Dustforce to OS X, and it's going pretty well so far, the debug build is actually up and running. But as soon as I try to run the game…
14 years, 7 months ago
First of all, thanks Andreas for your work on AngelScript! It's been great to work with. Our game project ( Dustforce ) is getting larger (~35,000 lines of AngelScript )…
14 years, 10 months ago
Hey, I'm re-working the level saving in the game I'm working on and I'm trying to work out how to handle entity construction when loading. I have an entity base clas…
15 years, 3 months ago
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See all in DiscussionsThanks Andreas, I was having the same issue with revision 1373, but I made the same changes in asCWriter::CalculateAdjustmentByPos() and …
14 years, 2 months ago
Thanks for the prompt fix Andreas! The bytecode saves out ok from 64 bit now. Unfortunately I'm still having issues …
14 years, 2 months ago
Hey Andreas, I've managed to isolate the problem! Happens on both Windows and Linux 64 bit with 2.24.0a Looks like …
14 years, 2 months ago