12 years, 11 months ago
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Community contributions featuredNon-metallic materials are achromatic most of a time and thus don't cause the reflections to be colored in any way. In their implementation the more the material is metallic, th…
12 years, 11 months ago
13 years, 3 months ago
I had the same idea some time ago as well, but actually there's no need to encode the screen spaced approximated visibility function into SH basis. They do it because they need…
13 years, 3 months ago
13 years, 5 months ago
The way it works with the geometry shader, is, that you project each vertex inside the geometry shader onto the different sides and than output the resulting vertices with a SV_…
13 years, 5 months ago
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See all in DiscussionsNon-metallic materials are achromatic most of a time and thus don't cause the reflections to be colored in any way. …
12 years, 11 months ago
I had the same idea some time ago as well, but actually there's no need to encode the screen spaced …
13 years, 3 months ago
The way it works with the geometry shader, is, that you project each vertex inside the geometry shader onto the …
13 years, 5 months ago