14 years, 8 months ago
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14 years, 8 months ago
14 years, 8 months ago
I'm implementing a simple particle system. I draw a textured polygon where the particle is suposed to be. This texture has a transparent regions (in the edges). Here is the…
14 years, 7 months ago
When I draw object that supose to be realy close to each other I have results like those: [attachment=7027:fail01.JPG] [attachment=7030:fail02.JPG] In this case the water is abo…
14 years, 8 months ago
I'm writing a simple physics simulator and I have a problem with dynamics of rigid body. How the body (for example box) rotates and translates when a force (or several force…
15 years ago
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See all in DiscussionsI'm implementing a simple particle system. I draw a textured polygon where the particle is suposed to be. This texture …
14 years, 7 months ago
[quote name='Marrshal' timestamp='1328391606' post='4909655'] @swiftcoder how can I check the bits of depth buffer I'm requesting? What toolkit are you …
14 years, 8 months ago
Well, my first attempts to make a game was a very simple game in the good old console. Actually it …
14 years, 8 months ago