12 years, 4 months ago
Highlights
12 years, 4 months ago
12 years, 4 months ago
Hello everyone, I am trying to fix an issue that causes some (not all) sprites to have smudges/rigids when rendered. I am using a vertex buffer to render the sprites in 3…
12 years, 4 months ago
How do I go about changing the transparency of a texture in my pixel shader? Which parameters can I manupulate (does the COLOR0 contain an alpha value)? Do I need to do some "bl…
12 years, 6 months ago
Hello! I've been having trouble with 3D space transformations in my 2D game in Directx 9. I have tried countless measures to resolve the issue, researched everywhere but…
12 years, 7 months ago
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See all in DiscussionsIn my DX9 code I've offset the vector position by -0.5, -0.5 for all 2d textured rendering. I recall …
12 years, 4 months ago
Changing my matrix transformations don't seem to be affecting anything at all :S I know 100% that my vertex/pixel shaders …
12 years, 4 months ago
Vertical flipping should not cause that problem. If you're using DX9 or below, it might depend on how you map …
12 years, 4 months ago