Okay... this should be easy, but it's hard to dig out of Google (or maybe it's not easy)... I've got a library that can resolve collisions between circles and OBBs. It's resolve…
19 years, 6 months ago
Okay... this should be easy, but it's hard to dig out of Google (or maybe it's not easy)... I've got a library that can resolve collisions between circles and OBBs. It's resolve…
19 years, 6 months ago
19 years, 11 months ago
19 years, 11 months ago
19 years, 11 months ago
Quote:Original post by SarumanQuote:Original post by SimageryI consider Flash Player 8 to be equivalent to an SNES or 386+VGA PC. So, I'd imagine you could implement just about…
19 years, 11 months ago
Quote:Original post by LilBudyWizerIt is not implied nor necessary that a single player game transmit data across the internet.What about Spore? It's single-player and it *does*…
19 years, 11 months ago
Okay... this should be easy, but it's hard to dig out of Google (or maybe it's not easy)... I've got …
19 years, 6 months ago
Quote:Original post by SarumanQuote:Original post by SimageryI consider Flash Player 8 to be equivalent to an SNES or 386+VGA PC. …
19 years, 11 months ago
Quote:Original post by LilBudyWizerIt is not implied nor necessary that a single player game transmit data across the internet.What about …
19 years, 11 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more