14 years, 3 months ago
Highlights
14 years, 3 months ago
14 years, 3 months ago
Hello, When using the Entity Component Model, what is generally accepted to be the best method for collision checks? Does the Collision Component simply listen for collisions or…
15 years, 2 months ago
14 years, 3 months ago
If you're looking for a relatively trivial solution, create a set of predefined objects, randomly scatter them around the planet. An object can be anything from a dungeon ro…
14 years, 3 months ago
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See all in DiscussionsIf you're looking for a relatively trivial solution, create a set of predefined objects, randomly scatter them around the planet. …
14 years, 3 months ago
// Chain Lightning Pseudocode ChainLightning.effect(Attacker,Target){ Attacker.state = ("Casting") Draw lightning from the Attacker's sprite to the Target's sprite Target.state = …
14 years, 3 months ago
serialized classes are huge. avoid them when dealing with anything that has fields other than raw types.
14 years, 3 months ago