8 years, 6 months ago
Highlights
First and foremost, you call glGenBuffers with TBO_Buffer_Handle and bind the same buffer with VBO_Index instead of TBO_Buffer_Handle glGenBuffers(1, &TBO_Buffer_Handle); gl…
8 years, 6 months ago
13 years, 9 months ago
13 years, 9 months ago
13 years, 9 months ago
try putting srand(time(0)) where you place srand(rand()) or before you generate the position data to test check if it changes at all. Also, check your position update function f…
13 years, 9 months ago
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See all in DiscussionsFirst and foremost, you call glGenBuffers with TBO_Buffer_Handle and bind the same buffer with VBO_Index instead of TBO_Buffer_Handle glGenBuffers(1, &TBO_Buffer_Handle); …
8 years, 6 months ago
try putting srand(time(0)) where you place srand(rand()) or before you generate the position data to test check if it changes …
13 years, 9 months ago
first and foremost, your networking should have several components each running in different threads. you should have a thread at …
13 years, 9 months ago