11 years, 9 months ago
Highlights
also note that neither of those rotation orders you're dealing with are the one most commonly used by left handed coordinate systems - which are the most common coordinate syste…
11 years, 9 months ago
Hi, I'm trying to convert rotations from one code to another. Input: rotations: xyz axes: x right, y forward et z up rotation sequence: xyz Output: axes: y right, x forward et z…
11 years, 9 months ago
Hi,in XNA, it seems it's better to clone effect (material = effect) instead of sharing an effect instance and having material setting continuously the different parameters.…
14 years, 9 months ago
15 years, 2 months ago
Hi, I have a question about specular calculation (R.V). Imagine a light at -1,1,0 => the reflected vector V will be 1,1,0. A camera placed at 1,1,0 will have R.V = 0.9 =>…
15 years, 2 months ago
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See all in Discussionsalso note that neither of those rotation orders you're dealing with are the one most commonly used by left handed …
11 years, 9 months ago
Hi, I'm trying to convert rotations from one code to another. Input: rotations: xyz axes: x right, y forward et …
11 years, 9 months ago
Hi,in XNA, it seems it's better to clone effect (material = effect) instead of sharing an effect instance and having …
14 years, 9 months ago