13 years, 6 months ago
Highlights
There is no right anwser to your original question Warnexus. It depends greatly on your project. For example, the current professional product I am working on has well ov…
13 years, 6 months ago
13 years, 7 months ago
Hello, I have been reading up on Light Indexed Deferred Rendering (LIDR) but I couldn't find an answer on how to handle ambient occlusion. What options do I h…
13 years, 7 months ago
Hello, I got an issue with creating an instance of a geometry shader with stream output (and no rasterization stream). At runtime there is no problem and the shader is created s…
15 years, 1 month ago
With detour I meant filling up a G-Buffer that contains the depth or position information of the entire screen. Thanks for providing the links, I have seen them before bu…
13 years, 7 months ago
Latest Activity
See all in DiscussionsThere is no right anwser to your original question Warnexus. It depends greatly on your project. For example, the …
13 years, 6 months ago
With detour I meant filling up a G-Buffer that contains the depth or position information of the entire screen. …
13 years, 7 months ago
Hello, I have been reading up on Light Indexed Deferred Rendering (LIDR) but I couldn't find an answer on how …
13 years, 7 months ago