12 years, 8 months ago
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Community contributions featuredI've seen something like what you want, but on a 2D tiled multidirection kind of game. I suppose the same could be achieved if you created small tiles that have a few options in…
12 years, 8 months ago
12 years, 9 months ago
So I am trying to implement a component design and I am currently unsure if I am implemented it effectively or correctly. My classes and their children are as follow: 1.…
12 years, 9 months ago
Hello. I am trying to render a 2D white box. Well actually I wanted to render a texture, but am making sure that at a minimum I can render an empty square to know what I have do…
12 years, 9 months ago
I am trying to be compliant with more the more up to date OpenGL profile such as not using glRotate, glTranslate, or glScale and instead doing all of that through shaders and ma…
13 years, 1 month ago
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See all in DiscussionsI've seen something like what you want, but on a 2D tiled multidirection kind of game. I suppose the same …
12 years, 8 months ago
You need to get OOP out of your mind. Is this mainly because to avoid bad design …
12 years, 9 months ago
"What language should I start off with?" "Should I use an engine or start from scratch?" "Why isn't my model …
12 years, 9 months ago