8 years, 2 months ago
Highlights
I wrote this over a decade ago. I shouldn't be _too_ out of date, but maybe it would help?
8 years, 2 months ago
15 years, 1 month ago
23 years, 4 months ago
Was recently getting this as well. It came down to having a single resource not getting cleaned up correctly (a Constant Shader buffer). The key thing on this, as stated before,…
15 years, 1 month ago