15 years, 2 months ago
Highlights
I think it could be your texture sampler, you should use bilinear interpolation on your texture, so instead or POINT use LINEAR.
15 years, 2 months ago
15 years, 2 months ago
Hi, I want to send some data to my GPU, but it's too large for the constant registers in shader model 3.0. So I've tried to send it with a scattering method I've lea…
15 years, 2 months ago
Hi folks, well, I'd like to know whether dynamic instancing is worth the higher effort or not. I refer to the GPU Gems 2 article about that, if I understand it, they are say…
15 years, 2 months ago
Hi, im actually working to read out the vertexdata from different models in XNA. Everything seems to work fine except the blendindices are completely wrong. They should be betwe…
15 years, 2 months ago
Latest Activity
See all in DiscussionsI think it could be your texture sampler, you should use bilinear interpolation on your texture, so instead or POINT …
15 years, 2 months ago
@UltimaX Thank you for the links, I'll read them :-). @MJP Why is it so slow? Because of generating the …
15 years, 2 months ago
No I'm not talking about something like that. Well, scattering .... uhm, I doen't have any other term to describe …
15 years, 2 months ago