12 years, 4 months ago
Highlights
Community contributions featuredWow this looks really nice, is there a connection limit? Also do you have to have Unity Pro to use this library?You do not need Unity Pro, no. It will function even on iOS and A…
12 years, 4 months ago
12 years, 7 months ago
Figured I would post a quick notice in here also, considering all of the asking and talking I've done here over the past two years or so . I just released my own networking solu…
12 years, 5 months ago
So, like always, I have been working on my FPS game. A while back I switched the networking from using time (as in seconds) to using frames (as in simulation frames/steps/ticks/…
12 years, 7 months ago
Is it common practice to place a de-jitter buffer on both ends of a server<->client connection? I have a de-jitter buffer in place on the client where it receives data, to…
12 years, 9 months ago
Latest Activity
See all in DiscussionsWow this looks really nice, is there a connection limit? Also do you have to have Unity Pro to use …
12 years, 4 months ago
Figured I would post a quick notice in here also, considering all of the asking and talking I've done here …
12 years, 5 months ago
If you want to see a source-code of an implementation of the 2nd solution that hplus described, you can check …
12 years, 7 months ago