15 years, 1 month ago
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15 years, 1 month ago
To keep this post as short as possible, I am using a composite design for all game objects, which all are either an instance of GameObject or of a direct descendant. I'm wor…
15 years, 1 month ago
Hi there, I'm using a combination of separation, cohesion and arrival steering behaviours for units that I want to move towards a given point. In motion, the system works fi…
15 years, 2 months ago
The solution I've used in the past is to add a small bubble of repulsive force around each unit. As you perform your steering update tick, add the repulsive forces from each…
15 years, 1 month ago
15 years, 2 months ago
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See all in DiscussionsTo keep this post as short as possible, I am using a composite design for all game objects, which all …
15 years, 1 month ago
The solution I've used in the past is to add a small bubble of repulsive force around each unit. As …
15 years, 1 month ago
Further thoughts... I'm going to try something like this: Move(units, target) { groups = groupUnitsByPosition(units) if (groups.Count > 1) { …
15 years, 2 months ago