Just a quick question, is it possible to bind the depth buffer to a shader resource view with FEATURE_LEVEL_9_3? Because I constantly get an error, if I use both D3D11_BI…
13 years, 8 months ago
Just a quick question, is it possible to bind the depth buffer to a shader resource view with FEATURE_LEVEL_9_3? Because I constantly get an error, if I use both D3D11_BI…
13 years, 8 months ago
14 years, 5 months ago
14 years, 5 months ago
- by any chance, are you using a multisampled back buffer? if so, AFAIK, the depth buffer has to be multisampled too Hey thank you that was my problem
14 years, 5 months ago
Hello everyone, I have this problem with my depth buffer and all the solutions from the countless other threads with this problem do not seem to work for me. I use the same code…
14 years, 5 months ago
Well OMSetDepthStencilState doesn't return a HRESULT value, which is why I don't update my result variable at this place. Regarding d3d debugging I have actually no expe…
14 years, 5 months ago
Just a quick question, is it possible to bind the depth buffer to a shader resource view with FEATURE_LEVEL_9_3? …
13 years, 8 months ago
- by any chance, are you using a multisampled back buffer? if so, AFAIK, the depth buffer has to be …
14 years, 5 months ago
Well OMSetDepthStencilState doesn't return a HRESULT value, which is why I don't update my result variable at this place. Regarding …
14 years, 5 months ago
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