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13 years, 6 months ago
13 years, 6 months ago
I use this type of implementation for this: http://www.flipcode.com/archives/How_To_Find_Memory_Leaks.shtml Doesn't work on malloc etc. It will make your code really…
13 years, 6 months ago
If you declare global static object in c/cpp file "static type gObjectName;" you cannot link the object from the header file by calling "extern type gObjectName;".
13 years, 6 months ago
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See all in DiscussionsI use this type of implementation for this: http://www.flipcode.com/archives/How_To_Find_Memory_Leaks.shtml Doesn't work on malloc etc. It will make your code really …
13 years, 6 months ago
If you declare global static object in c/cpp file "static type gObjectName;" you cannot link the object from the header file by calling …
13 years, 6 months ago
You could combine textures into one large texture, recalculate UVs based on your new texture... should do the trick.
13 years, 6 months ago