12ย years, 1ย month ago
Highlights
Community contributions featuredMicrosoft, but the physics library already puts enough pressure on the GC to cause occasional pauses, so I try to keep the GC pressure to a minimum where possible. I admit I'm nโฆ
12ย years, 1ย month ago
12ย years, 1ย month ago
I've run into an issue where I'm now creating entities on a different thread than the one that handles sending out entity network updates, which leads to concurrency issues, andโฆ
12ย years, 1ย month ago
I'm not entirely sure if this is the right section for this, but here's my problem: I have a 3D voxel world, similar to minecraft, and I'm using A* to do pathfinding for the NPCโฆ
12ย years, 3ย months ago
Suppose you have a large, seamless transition world that's not all kept loaded in memory at the same time. When a player enters a previously unloaded region, the server loads itโฆ
12ย years, 3ย months ago
Latest Activity
See all in DiscussionsMicrosoft, but the physics library already puts enough pressure on the GC to cause occasional pauses, so I try to โฆ
12ย years, 1ย month ago
After looking through my code I found that I'm not actually doing any addition/removal of components after the initial setup โฆ
12ย years, 1ย month ago
I suppose that would solve the issue during creation time. There'd still have to be an extra call at the โฆ
12ย years, 1ย month ago