14 years, 6 months ago
Highlights
The other problem is that it wouldn't be just rendering, Windows, sound and input are all using different APIs. Right now for Window creation I am using Win32/SFML, do you t…
14 years, 6 months ago
14 years, 6 months ago
I am currently working on my own Game Engine. I plan on making both 2D and 3D games (though as time goes on I think I will end up focusing more on 3D). What would be the best wa…
14 years, 7 months ago
I am currently playing around with creating a game engine of my own. I have, until now, used .x models. It was quite simple with the built in functionality DirectX provides. But…
14 years, 7 months ago
I am trying to make a cross-platform text editor. I'm really just in the initial design stages but I think I already hit a problem. Using Win32 to create the menu items and…
15 years, 1 month ago
Latest Activity
See all in DiscussionsThe other problem is that it wouldn't be just rendering, Windows, sound and input are all using different APIs. Right …
14 years, 6 months ago
bump?
14 years, 6 months ago
You can use factory methods to choose which API at runtime, or preprocessor defines to choose at compile time.[/quote] Why …
14 years, 6 months ago