9 years, 9 months ago
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Community contributions featured9 years, 9 months ago
Obviously the highly specific technique for that use case is gonna be faster than the generic instancing one that doesn't allow further optimization and you should use it whenev…
9 years, 9 months ago
Instancing does not perform well for meshes with small polygon counts -- such as a single quad. You're better off not using instancing for rendering a list of quads. It performs…
9 years, 9 months ago
9 years, 9 months ago
If you are not compressing the texture and just using the DDS format, then why not just use the PNG, since neither format is going to save you anything. Well, DDS is goin…
9 years, 9 months ago
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See all in DiscussionsObviously the highly specific technique for that use case is gonna be faster than the generic instancing one that doesn't …
9 years, 9 months ago
Instancing does not perform well for meshes with small polygon counts -- such as a single quad. You're better off …
9 years, 9 months ago
If you are not compressing the texture and just using the DDS format, then why not just use the PNG, …
9 years, 9 months ago