14 years, 8 months ago
Highlights
The asin function does return angles in radians, but there are a few things that I find a bit questionable: Why are you casting pow(position.x - target.x, 2)+pow(position.z-targ…
14 years, 8 months ago
14 years, 10 months ago
I know this is silly and been asked on here 500 million times. Only I couldn't find any of those times so I figured I would make a topic while thinking on this I got a turre…
14 years, 8 months ago
Ok, like the topic says. I am looking for space type of movement for a mesh (6dof). I know quaternions is how to do this from all the research I've done. And speaking of all…
14 years, 11 months ago
so in a class I have D3DMATERIAL9* mmaterial; LPDIRECT3DTEXTURE9* ttexture; as global variables that are used for loading in meshs and what not. Whenever I close the program I g…
15 years ago
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See all in DiscussionsThe asin function does return angles in radians, but there are a few things that I find a bit questionable: …
14 years, 8 months ago
I know this is silly and been asked on here 500 million times. Only I couldn't find any of those …
14 years, 8 months ago
Solution! I figured it out about 2 weeks but I am just now posting the solution. It was actually really …
14 years, 10 months ago