7 years, 8 months ago
Highlights
I find grind mechanics are also popular in free mobile projects to extend play time with minimum investment in assets or story. I don't find them necessary. I would like simple…
7 years, 8 months ago
7 years, 8 months ago
Hi. I'm currently working on a game(dev language - python) with elements of management/strategy that rely heavily on the data, such as game characters, their specialization, ski…
7 years, 8 months ago
6 hours ago, LorenzoGatti said: Defining each skill in one authoritative place is good, but it implies at least two types of data file: definitions of skills and definitions of…
7 years, 8 months ago
15 years, 1 month ago
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See all in DiscussionsI find grind mechanics are also popular in free mobile projects to extend play time with minimum investment in assets …
7 years, 8 months ago
6 hours ago, LorenzoGatti said: Defining each skill in one authoritative place is good, but it implies at least two …
7 years, 8 months ago
Hi. I'm currently working on a game(dev language - python) with elements of management/strategy that rely heavily on the data, …
7 years, 8 months ago