14 years, 8 months ago
Highlights
No worries at all, glad you got it working. So longs the heap increases in size you will be fine (it may report 1% memory free and then up the heap size). Your issue was coming…
14 years, 8 months ago
14 years, 8 months ago
In fact, I am trying to load all the bitmaps which I need for the whole game. I don't think this is the right thing to do, I would much more prefer to load only the bitmaps…
14 years, 8 months ago
14 years, 8 months ago
14 years, 8 months ago
Latest Activity
See all in DiscussionsNo worries at all, glad you got it working. So longs the heap increases in size you will be fine …
14 years, 8 months ago
In fact, I am trying to load all the bitmaps which I need for the whole game. I don't think …
14 years, 8 months ago
I wouldn't pass the context into onDrawFrame. You won't be able to anyway if you are using the GLRenderer approach. …
14 years, 8 months ago