12 years, 1 month ago
Highlights
Community contributions featuredI think byte intensity = ftBitmap->buffer[y * ftBitmap->pitch + x]; should be something like float intensity = ftBitmap->buffer[y * ftBitmap->pitch + x] / 25…
12 years, 1 month ago
Not sure if it's better to post in here or the DirectX forums, but I digress. Just starting out with using FreeType for my font system under DirectX9, and am having horri…
12 years, 1 month ago
14 years, 6 months ago
Hi all, I'm trying to work on an editor for my game, and I'm having issues tracing a ray to a certain point. On click, the Editor needs to trace the mouse ray to the Z p…
14 years, 7 months ago
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See all in DiscussionsI think byte intensity = ftBitmap->buffer[y * ftBitmap->pitch + x]; should be something like float intensity = ftBitmap->buffer[y * ftBitmap->pitch …
12 years, 1 month ago
Not sure if it's better to post in here or the DirectX forums, but I digress. Just starting out …
12 years, 1 month ago
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14 years, 6 months ago