10 years, 4 months ago
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Yeah it used to be that IDTech and Unreal were extremely popular in the AAA development space, now (to caricature the situation) CryEngine gets laughed at, Unreal gets derided f…
10 years, 4 months ago
12 years, 8 months ago
I would just like to point out that saving the game remotely adds complexity and further requirements to your project without providing a feasible return in most cases. Intercep…
12 years, 8 months ago
12 years, 9 months ago
12 years, 9 months ago
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See all in DiscussionsYeah it used to be that IDTech and Unreal were extremely popular in the AAA development space, now (to caricature …
10 years, 4 months ago
I would just like to point out that saving the game remotely adds complexity and further requirements to your project …
12 years, 8 months ago
Also, if the costs are not dynamic, you could pre-calculate them or cache path results between nodes and use the …
12 years, 9 months ago