15 years ago
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15 years ago
Are you making use of the bind shape matrix? I dont see any mention of it anywhere unless I over looked it. For my test model the bind shape matrix is an identity matrix so I ig…
15 years ago
Hello GameDev community, I have run into an issue while animating my skinned meshes which is frustrating the socks off of me. The mesh renders perfectly fine in the bind pose po…
15 years, 1 month ago
m_skeleton.m_joints[parent].m_worldMatrix * m_transformMatrices[iJoint][m_transformIndex]; Did you try switching these two as well? So like m_transformMatrices[iJoint][m_transfo…
15 years ago
15 years, 1 month ago
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See all in DiscussionsAre you making use of the bind shape matrix? I dont see any mention of it anywhere unless I over …
15 years ago
m_skeleton.m_joints[parent].m_worldMatrix * m_transformMatrices[iJoint][m_transformIndex]; Did you try switching these two as well? So like m_transformMatrices[iJoint][m_transformIndex] * m_skeleton.m
15 years ago
[quote name='AOmar' timestamp='1317038954' post='4866028'] [quote name='Buckshag' timestamp='1317038417' post='4866025'] What you wrote seems correct, t
15 years, 1 month ago