14 years, 6 months ago
Highlights
Ah! It makes perfect sense now, thanks Couple of further questions that sprung to mind though - should the player be tile based (given that the legs etc, will have collision…
14 years, 6 months ago
14 years, 6 months ago
I was thinking recently, whilst I have a relatively good theoretical knowledge of C++ and other languages, I don't have anything concrete to show for it. Yeah, I've done…
14 years, 6 months ago
In a traditional 2d rpg style game - how can the character be able to walk in front of and behind the spites? eg - can walk in front of a house, but be partially concealed behin…
14 years, 6 months ago
I was recently reading a tutorial about a simple 2D game engine, and no - im not making an engine, im making a game. A stack was used for both game states and processes, and lef…
14 years, 6 months ago
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See all in DiscussionsI was thinking recently, whilst I have a relatively good theoretical knowledge of C++ and other languages, I don't have …
14 years, 6 months ago
Ah! It makes perfect sense now, thanks Couple of further questions that sprung to mind though - should the player …
14 years, 6 months ago
Thanks for your replies. Say I wanted to make it strictly tile based - and I wanted a house that …
14 years, 6 months ago