11ย years, 2ย months ago
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Community contributions featuredThis relates to the cross product. There is a way to determine the direction of the cross product of two vectors, using the "right hand rule" - in short, to determine the directโฆ
11ย years, 2ย months ago
11ย years, 2ย months ago
Hello all! I closely followed the following tutorial for basic OpenGL tesselation: http://ogldev.atspace.co.uk/www/tutorial30/tutorial30.html I am using itโฆ
11ย years, 5ย months ago
So I've read its best to write dedicated shaders for specific purposes rather than bloat them with too many conditionals. And it makes sense. But I look at how many options areโฆ
11ย years, 10ย months ago
In my last post I stated that I was having trouble with rendering to a depth texture. But I believe the following has demonstrated that the render to texture is successful and tโฆ
13ย years, 2ย months ago
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See all in DiscussionsThis relates to the cross product. There is a way to determine the direction of the cross product of two โฆ
11ย years, 2ย months ago
Maybe someone else will but I'm definitely not quite understanding your question. Could you give more details or post a โฆ
11ย years, 2ย months ago
Thanks everyone. It turned out the problem went away when I explicitly set the attribute layout locations in all โฆ
11ย years, 5ย months ago