6ย years, 11ย months ago
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I'd say the most common AI/logic you'll have to be familiar with in an RTS game is the ability for your units to be able to move and avoid obstacles on your map. Collision avoidโฆ
6ย years, 11ย months ago
Since C# does not support multiple inheritance I was wondering if anyone knew a good way to do the following. Basically I have 3 classes, and I'd like to use functionality in clโฆ
17ย years, 10ย months ago
My company has recently released a horse racing game for the PC. At this point, we are looking for people to try the demo and give us some honest feedback. We're hoping to get aโฆ
19ย years, 7ย months ago
Team name Syntasoft Games Project name Post-Time Brief description Post-Time is a 3D horse racing game that has been in production for almost a year. Although currently using teโฆ
20ย years, 5ย months ago
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See all in DiscussionsI'd say the most common AI/logic you'll have to be familiar with in an RTS game is the ability for โฆ
6ย years, 11ย months ago
It looks like the troops are moving in a certain X by Y shape facing the movement direction, and then โฆ
6ย years, 11ย months ago
Depends on how much detail and how much time you want to spend on this. An easy solution might be โฆ
8ย years, 6ย months ago