11 years, 8 months ago
Highlights
So in practice, does this mean that one logical way of going about switching from one menu screen to the other using this system might involve something like calling a function…
11 years, 8 months ago
11 years, 8 months ago
I use a UI manager approach. There is a lot to making a UI beyond visibility and I put most of that responsibility in the UI manager. Basics of my approach: Game lo…
11 years, 8 months ago
11 years, 8 months ago
3. Use one big vertex buffer for n quads. Since recreating such a big buffer from scratch every frame is not a good idea, let's use dynamic vertex buffer. The huge win…
11 years, 8 months ago
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See all in DiscussionsSo in practice, does this mean that one logical way of going about switching from one menu screen to the …
11 years, 8 months ago
I use a UI manager approach. There is a lot to making a UI beyond visibility and I put most …
11 years, 8 months ago
3. Use one big vertex buffer for n quads. Since recreating such a big buffer from scratch every frame is not a …
11 years, 8 months ago