14 years, 7 months ago
Highlights
This is how my game loop looks like. It's a separate thread created after the GL context has been created. This way I can use GetMessage() instead and VSync wont create a hu…
14 years, 7 months ago
14 years, 8 months ago
I'm trying to render a skybox using a cubemap but it doesn't work as expected. When I rotate the camera the skybox rotates weirdly and dissapear at the sides. Here's…
14 years, 8 months ago
Hi I'm trying to write a spotlight shader using the code from OpenGL Shading Language 3rd edition as a reference but it doesn't work. Everything becomes completely black…
14 years, 9 months ago
I'm writing a C++ class that will manage an objects position and rotation in 3D space but I'm having trouble with rotations. Instead of rotating around itself as I want…
14 years, 11 months ago
Latest Activity
See all in DiscussionsThis is how my game loop looks like. It's a separate thread created after the GL context has been created. …
14 years, 7 months ago
The 64-bit version of glew is still called glew32. If you are sure you downloaded the 64-bit binaries from glews …
14 years, 8 months ago
gl_Position = modelview * projection * in_Vertex; normally people do gl_Position = projection *modelview * in_Vertex; OH wow i feel …
14 years, 8 months ago