14 years, 11 months ago
Highlights
Tsus, you've provided exactly what I was looking for again! Thanks so much!
14 years, 11 months ago
14 years, 11 months ago
In my application, I'm rendering many objects which have identical vertex/index buffers, so I figured instancing would be appropriate. I've found that this works fine fo…
14 years, 11 months ago
I'm trying to add some options to a pixel shader I'm using. My constant buffer looks like: cbuffer PixelShaderConstants : register( b0 ) { float4 AmbientColor; float3 Li…
14 years, 11 months ago
I am in the process of creating an editor application where the user can load and place meshes et cetera. I'd want the user to be able to see a preview of a mesh before they…
14 years, 11 months ago
Latest Activity
See all in DiscussionsTsus, you've provided exactly what I was looking for again! Thanks so much!
14 years, 11 months ago
In my application, I'm rendering many objects which have identical vertex/index buffers, so I figured instancing would be appropriate. I've …
14 years, 11 months ago
Ahhh, right, I should've known that. Thanks for the clarification.
14 years, 11 months ago