18 years, 6 months ago
Highlights
18 years, 6 months ago
You're welcome, I've gone throught these computations before :).Now to explain a bit more, the above code is exact only when your quad is flat. But this is usually not the…
18 years, 6 months ago
Hello, I'm currently testing some Line+Points objects rendering, but i fell upon something weird : to have correct distance ratios for the objects, i added a dynamic Line/Point…
22 years ago
You should try something like this.This is quite the same as you did, but with some poundering (? sorry I'm french and my english's not always what I'd like it to be) (weighting…
18 years, 6 months ago
21 years, 8 months ago
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See all in DiscussionsYou're welcome, I've gone throught these computations before :).Now to explain a bit more, the above code is exact only …
18 years, 6 months ago
You should try something like this.This is quite the same as you did, but with some poundering (? sorry I'm …
18 years, 6 months ago
mmm... did you try to compile Core.u ? you should not modify base packages as they have native info that …
21 years, 8 months ago