13 years ago
Highlights
Ahh gotcha! So it looks like to me your value of outT is the same as my data.Ratio in this method: public static CollisionData CircleVSLine(Vector2 p…
13 years ago
13 years ago
I'm trying to implement a method to check if a circle, given a certain displacement vector, will collide with a line segment. Though I don't follow some of the math, I've manage…
13 years ago
My math is very shaky, and I'm trying to use the following tutorial to get a grasp on vectors and collision detection/response: http://www.tonypa.pri.ee/vectors/tut05.html…
13 years ago
I'm interested in creating a 2D sidescrolling game with map design based on convex vectors instead of tiles (See "Type #4" in this article). This will be a challenge for me, and…
13 years, 1 month ago
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See all in DiscussionsAhh gotcha! So it looks like to me your value of outT is the same as my data.Ratio in this …
13 years ago
Thanks for the great replies! I0k0, your function is the only one doing a sweep test, which was my goal. …
13 years ago
I think what he means is lines that vary in thickness along the course of the line. This is actually …
13 years ago