Here's the code. Collision is handled in its own function. Can't think of any other way I can naturally handle such a situation: #include <SDL/SDL.h> #include <…
14 years, 11 months ago
Here's the code. Collision is handled in its own function. Can't think of any other way I can naturally handle such a situation: #include <SDL/SDL.h> #include <…
14 years, 11 months ago
[heading]I want to know[/heading] Check this user out, they threatened me to write this
14 years, 11 months ago
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