14 years, 7 months ago
Highlights
Hi, I have found my mistake. I used wrong format for vertex buffer layout: D3D11_INPUT_ELEMENT_DESC layout[] = { { "POSITION", 0, DXGI_FORMAT_B8G8R8A8_UNORM, 0, 0, D3D…
14 years, 7 months ago
14 years, 7 months ago
I want to use DirectX 11 from unmanaged C++ code and use WFP for the GUI. SlimDX is not suitable for me. I have found the solution to make working WPF with DirectX 10: WPF &…
14 years, 7 months ago
I am newbie in shader programming. I have found the following shader http://developer.download.nvidia.com/shaderlibrary/packages/post_glowBalloon.zip But I don't know how to…
14 years, 10 months ago
I have changed D3D10Scene.h: // D3D10Scene.h #pragma once #include <windows.h> // C RunTime Header Files #include <stdlib.h> #include <stdio.h> #include "…
14 years, 7 months ago
Latest Activity
See all in DiscussionsHi, I have found my mistake. I used wrong format for vertex buffer layout: D3D11_INPUT_ELEMENT_DESC layout[] = { { "POSITION", …
14 years, 7 months ago
I have changed D3D10Scene.h: // D3D10Scene.h #pragma once #include <windows.h> // C RunTime Header Files #include <stdlib.h> #include <stdio.h> #include …
14 years, 7 months ago
I want to use DirectX 11 from unmanaged C++ code and use WFP for the GUI. SlimDX is not suitable …
14 years, 7 months ago