12 years, 9 months ago
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12 years, 10 months ago
wow! :) So for best possible transitions we must have intermidiate animations that's triggered in right time. I think I'll have to use the second approach more to reduce…
12 years, 10 months ago
12 years, 10 months ago
Hello Everyone I'm working on a multiplayer FPS game that is fast paced. We have skeletal animation code in place and we can blend from one animation to other when player change…
12 years, 10 months ago
Thanks haegarr for your explanation. Yes I'm using weighting formula like yours: ( 1 - w ) * A1 + w * A2 I'm not sure if I stated my question correctly but wh…
12 years, 10 months ago
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See all in Discussionswow! :) So for best possible transitions we must have intermidiate animations that's triggered in right time. I think …
12 years, 10 months ago
Thanks haegarr for your explanation. Yes I'm using weighting formula like yours: ( 1 - w ) * A1 + …
12 years, 10 months ago
Hello Everyone I'm working on a multiplayer FPS game that is fast paced. We have skeletal animation code in place …
12 years, 10 months ago