9 years, 5 months ago
Highlights
13 years ago
float L=0.1; float4 T=0; float3 NewPos; for(int i=0;i<10;i++){ NewPos=RealPos+R*L; // RealPos - current position, R- reflection T=mul(float4(NewPos,1),mat_ViewProj); // Proje…
13 years ago
13 years ago
Hi! Try to find SSR with iteractive step - not fixed step. You will find reflected pixel in 3-8 steps. SSR must be faster than any postprocess effect. SSAO - better implement it…
13 years ago
Latest Activity
*removed post*
9 years, 5 months ago
float L=0.1; float4 T=0; float3 NewPos; for(int i=0;i<10;i++){ NewPos=RealPos+R*L; // RealPos - current position, R- reflection T=mul(float4(NewPos,1),mat_ViewProj); // Projecting new …
13 years ago
Hi! Try to find SSR with iteractive step - not fixed step. You will find reflected pixel in 3-8 steps. …
13 years ago