13 years, 10 months ago
Highlights
Thanks for the answers, so I guess this blog post is totally wrong? EDIT: Just remembered this was about constant buffers. Carry on.
13 years, 10 months ago
13 years, 10 months ago
Hi everyone, XNAMath has a lot of useful structures for loading data into the mapped constant buffers. Like casting the appropriate piece of memory the XMFLOAT4A* and the…
13 years, 8 months ago
Hi everyone, I'm having no luck locating the following information on MSDN (or anywhere in that matter) and I was hoping that someone could help me. First of all - is there…
13 years, 10 months ago
Hi everyone, I would like to ask how to properly pack values of a vertex normal using DXGI_FORMAT_R11G11B10_FLOAT format. My input, per vertex, is a 3 dimensional vector with co…
13 years, 11 months ago
Latest Activity
See all in DiscussionsHi everyone, XNAMath has a lot of useful structures for loading data into the mapped constant buffers. Like casting …
13 years, 8 months ago
Thanks for the answers, so I guess this blog post is totally wrong? EDIT: Just remembered this was about constant …
13 years, 10 months ago
Which versions of Direct3D and HLSL are you using? For D3D11, the formats that can be used for vertex data …
13 years, 10 months ago