14 years, 10 months ago
Highlights
QueryPerformanceCounter doesn't return miliseconds. QueryPerformanceCounter returns computer specific counter. To convert it to absolute seconds you must divide value with f…
14 years, 10 months ago
14 years, 11 months ago
[color="#1C2837"]I'm creating a rhythm style game in C++ where the notes come down the screen and you have to hit a key that corresponds to that note within the co…
14 years, 10 months ago
Hello, [color=#1C2837][size=2]I'm creating a rhythm style game in C++ where the notes come down the screen and you have to hit a key that corresponds to that note within the…
14 years, 11 months ago
Hello I am trying to run my game loop in such a way that my game is running at 60fps. I tried following this what is said in this link: http://www.mvps.org/directx/articles/writ…
14 years, 11 months ago
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See all in DiscussionsQueryPerformanceCounter doesn't return miliseconds. QueryPerformanceCounter returns computer specific counter. To convert it to absolute seconds you must divide value with …
14 years, 10 months ago
[color="#1C2837"]I'm creating a rhythm style game in C++ where the notes come down the screen and you have to hit …
14 years, 10 months ago
The notes need to be garbage collected to avoid massive pileup. At some stage, yes. Unless they are being allocated …
14 years, 11 months ago