14 years, 11 months ago
Highlights
14 years, 11 months ago
I decided not to use shaders for this game but I can change it if i have to. This is my simple rendering code glPushMatrix(); glBindTexture(GL_TEXTURE_2D,surfaceTex.texID); glBe…
14 years, 11 months ago
Hi, Im working on a tile-based game. Each field on the map may be either 'explored' or 'unexplored'. Visibility is stored as an 2D array and explored[x][y]==0 me…
14 years, 11 months ago
Yea, that would be the simple solution, but I want my map to be big so I need something faster. When you double the map size, the number of tiles increases 4 times, so its quadr…
14 years, 11 months ago
Latest Activity
I decided not to use shaders for this game but I can change it if i have to. This is …
14 years, 11 months ago
Yea, that would be the simple solution, but I want my map to be big so I need something faster. …
14 years, 11 months ago
Hi, Im working on a tile-based game. Each field on the map may be either 'explored' or 'unexplored'. Visibility is …
14 years, 11 months ago