14 years, 10 months ago
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[quote name='strongdrink' timestamp='1323449749' post='4892240'] Alright, so I suppose bullet would be the best way to go eh? Yes. the plan was to have p…
14 years, 10 months ago
14 years, 10 months ago
Hello all, I am creating a 3D game engine, and I am trying to decide if I should use triangles or squares to create the world My idea was to create the whole world out of small…
14 years, 10 months ago
Alright, so I suppose bullet would be the best way to go eh? Yes. the plan was to have physics and graphics all separate, and in the map editor, will be able to edit hitboxes on…
14 years, 10 months ago
14 years, 10 months ago
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See all in Discussions[quote name='strongdrink' timestamp='1323449749' post='4892240'] Alright, so I suppose bullet would be the best way to go eh? Yes. the plan …
14 years, 10 months ago
Alright, so I suppose bullet would be the best way to go eh? Yes. the plan was to have physics …
14 years, 10 months ago
Ahh I see... What I was thinking about doing is just grouping triangles into bigger triangles, but I didn't think …
14 years, 10 months ago