14 years, 10 months ago
Highlights
Thank you MJP for this precise and concise answer. The entire point of using compute shaders is to use much better scaling algorithm, but I can easily do that once I get the lin…
14 years, 10 months ago
Hi everyone, I'm trying to save a mip-map chain generated with D3DX11FilterTexture into a DDS file. I'm using Humus' Framework 3 image class to save as DDS and the A…
14 years, 7 months ago
Hello everyone, I was wondering how would one go about taking a non-power of two texture and using a compute shader, re-scale it either up or down to the nearest power of two. I…
14 years, 10 months ago
Latest Activity
Hi everyone, I'm trying to save a mip-map chain generated with D3DX11FilterTexture into a DDS file. I'm using Humus' Framework …
14 years, 7 months ago
Thank you MJP for this precise and concise answer. The entire point of using compute shaders is to use much …
14 years, 10 months ago
Hello everyone, I was wondering how would one go about taking a non-power of two texture and using a compute …
14 years, 10 months ago