18 years, 10 months ago
Highlights
Use the dot product: http://en.wikipedia.org/wiki/Dot_product.If the vectors to the object and the player vector are normalized it is just the cosine of the angle between those…
18 years, 10 months ago
18 years, 10 months ago
Hmm... I'm feeling a bit stupid for asking this, but after searching this forum, the MSDN WinSock reference and google for a while now I give up. In every text I've read on…
20 years, 5 months ago
Animated films are made with both realtime and non-realtime techniques. For example Pixar's Renderman can output realtime graphics with shaded materials, shadows etc. so as to g…
18 years, 10 months ago
20 years, 5 months ago
Latest Activity
See all in DiscussionsUse the dot product: http://en.wikipedia.org/wiki/Dot_product.If the vectors to the object and the player vector are normalized it is just the …
18 years, 10 months ago
Animated films are made with both realtime and non-realtime techniques. For example Pixar's Renderman can output realtime graphics with shaded …
18 years, 10 months ago
thanks alot!
20 years, 5 months ago