13 years ago
Highlights
13 years ago
You can try C# with XNA, you will find that a lot of crazy math is already implemented (Matrix operations, collisions, 3DModels...) I started with Allegro (C ), then OpenGL(C/C+…
13 years ago
Hello my friends! I am trying to implement some kind of this...http://outerra.blogspot.pt/2012/11/maximizing-depth-buffer-range-and.html Basically my problem is just chan…
13 years ago
Suppose you have quaternion that describes the rotation of a 3D Model. What I want to do is, given an Object (with rotationQuaternion, side vector...), I want to align it to a t…
13 years, 10 months ago
Hello! I need to find this point, if someone could help... dir is always centered in rectangle. Thanks ;-)
13 years, 11 months ago
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See all in DiscussionsYou can try C# with XNA, you will find that a lot of crazy math is already implemented (Matrix operations, …
13 years ago
Problem solved! If you have the same problem the code is here (with multitexturing also...)float4x4 World; float4x4 View; float4x4 Projection; …
13 years ago
Hello my friends! I am trying to implement some kind of this...http://outerra.blogspot.pt/2012/11/maximizing-depth-buffer-range-and.html Basically my problem is just changing the …
13 years ago