14 years, 10 months ago
Highlights
Is there a difference between gl_Position = ProjMat*ModelViewMat*in_Position; gl_Position = (ProjMat*ModelViewMat)*in_Position; gl_Position = ProjMat*(ModelViewMat*in_Position);…
14 years, 10 months ago
14 years, 10 months ago
Hi all, I'm trying to render a scene with 300k triangles and in fact there are only 153k different vertex coordinates. There are also other attributes like texture coordinat…
14 years, 10 months ago
14 years, 10 months ago
14 years, 10 months ago
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See all in DiscussionsIs there a difference between gl_Position = ProjMat*ModelViewMat*in_Position; gl_Position = (ProjMat*ModelViewMat)*in_Position; gl_Position = ProjMat*(ModelViewMat*in_Position); There shouldn't be
14 years, 10 months ago
I'm not sure if the "in" qualifier can be used with "uniform". The GLSL specification says "linkage into a shader …
14 years, 10 months ago
Your formula for calculating the Lambertian term looks strange... but it doesn't make scene why even ambient term is not …
14 years, 10 months ago