Hello guys, Currently, I'm working on sth about irradiance environment map ( generates diffuse/specular map from a given cubemap ). As I need to calculate the diffuse and sp…
13 years, 9 months ago
Hello guys, Currently, I'm working on sth about irradiance environment map ( generates diffuse/specular map from a given cubemap ). As I need to calculate the diffuse and sp…
13 years, 9 months ago
14 years, 1 month ago
When you start a project from "scratch", especially first time, I recommend to begin with a global shader. You can control it from Uniforms to get different behavior.…
14 years, 1 month ago
14 years, 1 month ago
Hello its me again. Im wondering if there can be a global shader that works to everything, such as fog, ambient lighting or sth else.. Im a beginer of GLSL. I dont know how to l…
14 years, 1 month ago
Hey guys Im working on a water effect demo these days, and there is a problem that the fragment shader cant load the normal texture for the water surface ( the reflection textur…
14 years, 1 month ago
Hello guys, Currently, I'm working on sth about irradiance environment map ( generates diffuse/specular map from a given cubemap ). …
13 years, 9 months ago
When you start a project from "scratch", especially first time, I recommend to begin with a global shader. You can …
14 years, 1 month ago
Hello its me again. Im wondering if there can be a global shader that works to everything, such as fog, …
14 years, 1 month ago
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