14 years, 8 months ago
Highlights
14 years, 8 months ago
Hey phantom and thanks for your reply! I don't think block and chunk are the same thing, if you follow the link to the WAVEFORMATEX structure details and then onto the M…
14 years, 8 months ago
Hi! I'm about to start implementing support for playing compressed sound for our game engine. Unsurprisingly we're on a tight budget both performance-wise and memory…
14 years, 9 months ago
Hey! Right, I'm having a hard time finding out whether OpenAL supports playing ADPCM-compressed .wav or not in a windows environment. So, before I go experimenting, does…
14 years, 9 months ago
The audio I'm working with comes from .wav-files which I presume means I should follow this: http://wiki.multimed...osoft_IMA_ADPCM I'm a bit confused on the "This…
14 years, 8 months ago
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See all in DiscussionsHey phantom and thanks for your reply! I don't think block and chunk are the same thing, if you follow …
14 years, 8 months ago
The audio I'm working with comes from .wav-files which I presume means I should follow this: http://wiki.multimed...osoft_IMA_ADPCM I'm a bit …
14 years, 8 months ago
[size=1](- edit: bleh, starting over on post below..)
14 years, 8 months ago