14 years, 8 months ago
Highlights
I'm not too pro at AI's, so I can't give many suggestions. However, I can help out with this problem I believe. It sounds like you are treating each rotation separat…
14 years, 8 months ago
14 years, 8 months ago
I am wondering the best way to retrieve and handle mouse input for a first person camera. The idea is that the speed at which the camera turns does not depend on frame rate, i.e…
14 years, 8 months ago
So, to calculate how much damage needs to be taken, you can use something like (convert to floating point as needed): damage taken = damage * (1 - armor / 50) When armor is 50,…
14 years, 8 months ago
14 years, 8 months ago
Latest Activity
See all in DiscussionsI'm not too pro at AI's, so I can't give many suggestions. However, I can help out with this problem …
14 years, 8 months ago
So, to calculate how much damage needs to be taken, you can use something like (convert to floating point as …
14 years, 8 months ago
It sounds like you have a decent grasp of the general game development process. Before you jump straight into 3d …
14 years, 8 months ago