13 years, 11 months ago
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13 years, 11 months ago
The difference between those two flags is that: DXGI_FORMAT_D32_FLOAT specifies a depth buffer where the depth is stored as a 32-bit floating point value. DXGI_FORMAT_D24_UNORM_…
13 years, 11 months ago
Hi there, I'm having some trouble with a hlsl shader I've written for a deferred shader to do texture mapping onto a road in my game. Basically I define a SamplerState a…
14 years, 4 months ago
Hi folks, I'm still in the process of debugging this problem but I've got no idea what the problem really is. Basically I have a simple direct x 11 simulation running -…
14 years, 5 months ago
Hi folks, I've been looking for a quick and easy way to load in a model of a person and animate them for a simulator I'm working on. Oh before I forget, I'm using Di…
14 years, 5 months ago
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See all in DiscussionsThe difference between those two flags is that: DXGI_FORMAT_D32_FLOAT specifies a depth buffer where the depth is stored as a …
13 years, 11 months ago
Recreating your devices from scratch will take a considerable amount of time as the majority of DirectX objects rely on …
13 years, 11 months ago
For all those that are interested - just found this post which discusses a nice way to deal with this …
14 years, 4 months ago