14 years, 9 months ago
Highlights
Thank you for your detailed answer! You described all in details, but I have some questions. At first - about error checking: yeah, I know that there must be a lot of error…
14 years, 9 months ago
14 years, 9 months ago
I'm creating an isometric multiplayer game, and use SDL_Net and TCP sockets type for network. So if one client player moved, server have to send this client player new coord…
14 years, 9 months ago
I have solved the problem just taking out server recv function to another thread. Now it works fine. New sources attached.
14 years, 9 months ago
14 years, 9 months ago
Latest Activity
See all in DiscussionsThank you for your detailed answer! You described all in details, but I have some questions. At first - about …
14 years, 9 months ago
I have solved the problem just taking out server recv function to another thread. Now it works fine. New sources …
14 years, 9 months ago
Sorry( I've loaded wrong sources, where I were testing SDL threads. Briefly: Server: accepts client connection (when client connected) in …
14 years, 9 months ago